Tavern by Etienne Savoie
I came across concept art by Etienne Savoie and I immediately wanted to try to create it in 3D.
Modeled in Maya, Textured in Substance Painter, Laid out in Unreal Engine. I created a modular 10 piece kits to build the house in unreal engine. With this set up the kit can be re-arranged into many different layouts.
Modeled in Maya, Textured in Substance Painter, Laid out in Unreal Engine. I created a modular 10 piece kits to build the house in unreal engine. With this set up the kit can be re-arranged into many different layouts.
Fremont Street Experience for ESPN Super Bowl 2024
This project started with point cloud data gathered over 2 days with the NavVis Vlx. I spent 2 early mornings scanning the site and collecting reference images. Once I returned from scanning, I then began processing and aligning point cloud data, and exporting data into sketchup where I modeled various sections of the Fremont Street Experience (most notably The D and Four Queens Casinos among other areas). The Graphics, and stages where designed by myself and a fellow graphic designer on my team. I was also responsible for prepping all models, including the ones I didn't model, in Maya by assigning shaders and UV mapping. Once all models where complete I then was responsible for exporting, placing, set dressing and texturing all of the models (minus the newly built stages, truss structures, and people). Texturing was achieved by creating textures using photographs I took on sight, creating decals from photos gathered on sight and utilizing a mix of megascans, and unreal store assets.
Bayou Swamp Cabin
Modeled in Maya and assembled in Unreal for real-time.
All of the cabin, tree trunks and most of the shipwreck was created by myself. I did utilize a few quixel assets like rocks, leaves, and boards to fill out the scene. Inspired by art from a friend and classmate Alden Brownstone.
All of the cabin, tree trunks and most of the shipwreck was created by myself. I did utilize a few quixel assets like rocks, leaves, and boards to fill out the scene. Inspired by art from a friend and classmate Alden Brownstone.
LA Chargers - El Segundo Headquarters
This project started with point cloud data gathered with the NavVis Vlx. This facility is still under construction but using point cloud data, CAD plans, and existing renderings, I was able to piece together an accurate version of the new facility for real time rendering in unreal engine. The Interior graphics and installations were a combination of my own designs and collaboartion with project managers, graphic designers, and the Los Angeles Chargers. The interior and facade were modeled in Sketchup and Maya and laid out in Unreal Engine.
USC - Game Day Large Stadium Prints and Fan Festivals
The start of this project again started with a site walk. This time, because of the large area, we utalized both the Navis mobile scanner and aerial drone lidar scanners. Once those were complete, they were then combined and processed in the Navvis website. The result involved creating precise models and extracting dimensions for an extensive 500,000 square feet, covering various sections of the stadium such as seat fills, field wall covers, railings, and tunnel walls. This meticulous approach reflected a dedicated focus on detail and precision, specifically tailored for optimal reproduction on large format printers. The Fan festival portion of this project started with a meeting with project managers to determine what USC needed and wanted to see. The first step in the process was an overhead cad plan created in sketchup laying out all of the required areas. In collaboration with Graphic Designers, I played a pivotal role in developing a presentation deck that effectively captured the unique essence of USC's Legacy. Throughout the project's duration, I collaborated seamlessly with the graphics department, Installation Team, Project Managers, Internal Graphics Department, and USC's Graphics Department, ensuring cohesive teamwork and a smooth execution process.
Los Angeles Galaxy - DHSP Stadium Rebrand
The start of this project involved an initial on-site survey, requiring meticulous scanning of necessary areas. I then had the task of processing and uploading data on to the Navvis cloud based processing site. Once all the point cloud data was ready, I modeled and set dressed the entire site utilizing not only my own concepts, but collaborating with other 3D designers, graphic designers, and project managers. At the same time, I took the lead in designing background graphics for custom installations, set to be printed on a large scale for the Los Angeles Galaxy soccer team. This meant taking on extra responsibilities such as designing graphics, cad plans, and preparing plan drawings for dimensional pieces to make sure we met our project deadlines. The result of all this hard work was a presentation that really impressed the client and ended up playing a big role in defining the unique look and vibe of the 2024 season.