EDWARD ANAYA
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Environmental Design for Entertainment & Brands

These projects were developed in collaboration with 3D artists, graphic designers, project managers, and clients, with my role varying based on the needs of each project. My contributions included environmental design, 3D modeling, visualization, CAD development, and production documentation. Some environments were designed entirely from the ground up, while others—such as the LA Galaxy locker room—were developed within existing spaces.

For select projects, I used LiDAR scanning to capture existing conditions and build precise, real-world-scale 3D environments. These scans provided an accurate foundation for design development, visualization, and production planning.

Environments were modeled in SketchUp and Maya and rendered in Unreal Engine 5. Working at real-world scale in SketchUp allowed the same 3D models used for visualization to also support CAD plans, dimensioned elevations, and production documentation—helping bridge the gap between concept and execution.
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Clients include The Walt Disney Company, DreamWorks, Yokohama, LA Galaxy, LAFC, Los Angeles Rams, Los Angeles Chargers, Irvine Company, Formula 1, the Super Bowl, and others.
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