About
Hello!
I'm Edward Anaya and I am a 3D environment artist Primarily focusing on realtime rendering in Unreal Engine 5. As long as I can remember, art has been with me. As a kid I was sketching the delorean from back to the future, x wings from star wars, and building miniature ramps for my fingerboards. In college, I knew I wanted to focus on art but it wasnt until I took a class in 3D animation that I realized what I wanted to focus on. Whn I discovered the power of Unreal Engine and 3D Modeling, I bagan to see the true potential in my visual storytelling and the joy of bringing ideas to life in three dimensions. My path in this field has been marked by growth and achievement, from rapid promotions to recognition in student showcases and film festivals, but what I believe sets me apart is my blend of professional experience and artistic intuition. Years of varius roles and responsibilities have honed my skills and perspective, making me a versatile and dynamic force in my niche. Outside of the 3D world, I freelance toymaker. A recent hobby turned passion project that allows me to explore new creative avenues and connect with fellow enthusiasts. And then there's skateboarding, a passion of mine for over 25 years, offering both an adrenaline rush and a source of inspiration. Looking ahead, my goal is to lead a team of like-minded artists, fostering collaboration, innovation, and growth. I thrive in environments where communication is open, feedback is valued, and challenges are embraced as opportunities for learning and improvement. Thanks for taking the time to learn a bit about me. Whether you want to chat about art, action figures, skateboarding, or anything in between, I'm always up for a conversation! |