Buccaneer Boom - VR Pirate Shooter Experience
For this project I collaborated with other student artists, and other animation/video game art majors on a VR Virtual Reality pirate-themed, rail shooter for rendering in real-time using Unreal Engine. My Responsibilities included designing, modeling, and texturing various environment assets following a PBR workflow using Maya, Substance, and Photoshop, for use in Unreal Engine 4.27. I was also apart of prototype level design. lighting, sound design, and logo design. My technical responsibilities included some light coding, and visual scripting using blueprints for targets, lights, and moving actors in the play area, creating master materials and instances of shaders for optimal performance, file management in-game, and collaborating via shotgrif and perforce.