Chargers War Room
This project started with point cloud data gathered with the NavVis Vlx. I was responsible for seeing this project through from beginning to end. I started with the point cloud data and modeled the storefront in SketchUp. I then UV mapped in Maya and sent all of the assets to Unreal Engine. I was also responsible for pulling dimensions from the 3D scan and providing templates to the Chargers graphics design department as well as measurement's to our inhouse print and install team. Once the Chargers sent back the finished art i plugged it into the scene in Unreal Engine and provided the following renderings for final approval.