Fremont Street Experience for ESPN Super Bowl 2024
This project started with point cloud data gathered over 2 days with the NavVis Vlx. I spent 2 early mornings scanning the site and collecting reference images. Once I returned from scanning, I then began processing and aligning point cloud data, and exporting data into sketchup where I modeled various sections of the Fremont Street Experience (most notably The D and Four Queens Casinos among other areas). I was also responsible for prepping all models, including the ones I didn't model, in Maya by assigning shaders and UV mapping. Once all models where complete I then was responsible for exporting, placing, set dressing and texturing all of the models (minus the newly built stages, truss structures, and people). Texturing was achieved by creating textures using photographs I took on sight, creating decals from photos gathered on sight and utilizing a mix of megascans, and unreal store assets.