Edward Anaya
  • Environments
  • Lighting
  • About
  • Contact
  • Portfolio

Ghost Trap


Ghost trap was modeled in Maya, Textured in Substance.
Sequence was animated in Maya and rendered with Arnold.

Slimer and the "proton beam" where found effects composited into the scene in Premiere Pro. 
Proudly powered by Weebly
  • Environments
  • Lighting
  • About
  • Contact
  • Portfolio